The scripting system itself is actually much more primitive than you'd think.
It's little more than an array of functions, along with a command that tells it to run the next function in the array.
That's it!
That's why the example code here only runs trace statements.
The actionscript that you'd put inside of your function sequence is game-specific and entirely up to you!





On the other hand, I found scripting by hand to be somewhat tedious, and created an advanced script editor to help me with my own games.
The commands it writes are specific to only my games.

If you built a new game using the systems I've provided here, the advanced script editor wouldn't work for you.
The code you'd put into your script sequence would end up being different from the code in my games.
(because things would be in different places,  variable names would be different,  etc...)

Therefore, I've decided to include a pre-assembled game engine that WILL work with the advanced script editor.
The game is called  "! basic game"
And the advanced script editor for THAT game is included with it.
